1UP Score v2.0

Logarithmic Upgrade Priority Score (0-10)

What is the 1UP Score?

The 1UP Score tells you which systems to upgrade (Exploited to Fortified or Fortified to Stronghold) for maximum strategic benefit.

Version 2.0 uses logarithmic scaling for all components, ensuring no single factor can dominate the score.

Score Breakdown

TOTAL = R1 + R2 + R3 + R4 + Pop + Econ + Mining + Acquisition All components use: log10(value+1) / log10(cap+1) x max_points
ComponentMax PointsWeightCap
R1 (Exposed Cover)2.020%10 systems
R2 (Tether-Loss)2.020%10 systems
R3 (Redundancy)1.010%5 systems
R4 (Weak Supporters)0.55%1.0
Population0.55%10B
Economy1.2512.5%High Tech
Mining1.2512.5%100 pts
Acquisition1.515%20 systems
TOTAL10.0100%

Color Coding

Excellent
7-10
Good
5-7
Average
3-5
Low
1-3
Very Low
0-1

Risk Components (5.5 pts max)

R1: Exposed Cover Lift 2.0 pts

Systems with only 1 supporter that would gain a 2nd

Formula: log10(R1+1) / log10(11) x 2.0

SystemsScoreVisual
10.58###-------
31.16######----
51.50########--
102.00##########

Why: Eliminates single-point-of-failure risk!

R2: Tether-Loss Mitigation 2.0 pts

Systems dependent on Stronghold >20 ly away

Formula: log10(R2+1) / log10(11) x 2.0

SystemsScoreVisual
10.58###-------
20.92#####-----
51.50########--
102.00##########

Why: Prevents catastrophic disconnection if distant stronghold falls!

R3: Redundancy Lift 1.0 pts

Systems with 2 supporters gaining a 3rd

Formula: log10(R3+1) / log10(6) x 1.0

SystemsScoreVisual
10.39####------
30.77########--
51.00##########

Why: Extra redundancy, but less critical than R1/R2

R4: Supporter Weakness 0.5 pts

How weak existing supporters are (0-1 scale)

Formula: R4 x 0.5

WeaknessScoreMeaning
0.00.00Supporters are strong
0.50.25Moderate weakness
1.00.50Very weak (urgent!)

Quality Components (3.0 pts max)

Population 0.5 pts

Formula: (log10(pop) - 5) / 5 x 0.5

PopulationScore
100k0.00
1M0.10
10M0.20
100M0.30
1B0.40
10B0.50

Economy Type 1.25 pts

Formula: tier x 1.25

EconomyTierScore
High Tech1.01.25
Industrial0.81.00
Military0.70.88
Extraction0.60.75
Refinery0.50.63
Service0.30.38
Tourism/Agriculture0.20.25
Colony0.10.13

Mining Value 1.25 pts

Formula: log10(mining+1) / log10(101) x 1.25

Mining value = Ring type + Hotspots + Reserve multiplier

Mining ScorePoints
00.00
250.87
501.06
751.17
1001.25

Acquisition (1.5 pts max)

New Systems in Range 1.5 pts

Formula: log10(acq+1) / log10(21) x 1.5

SystemsScoreVisual
20.54####------
50.88######----
101.18########--
201.50##########

Real Example: Alacarakmo (Winters)

Input Data

R1: 3 | R2: 2 | R3: 0 | R4: 0.96

Population: 7,789,418 | Economy: Industrial

Mining: 100 (Pristine Metal Rich + Platinum)

Acquisition: 6 systems

RISK COMPONENTS: R1: log10(4)/log10(11) x 2.0 = 1.16 / 2.0 R2: log10(3)/log10(11) x 2.0 = 0.92 / 2.0 R3: log10(1)/log10(6) x 1.0 = 0.00 / 1.0 R4: 0.96 x 0.5 = 0.48 / 0.5 Risk Subtotal: 2.55 / 5.5 QUALITY COMPONENTS: Pop: (6.89-5)/5 x 0.5 = 0.19 / 0.5 Eco: 0.8 x 1.25 = 1.00 / 1.25 Min: log10(101)/log10(101)x1.25= 1.25 / 1.25 Quality Subtotal: 2.44 / 3.0 ACQUISITION: Acq: log10(7)/log10(21) x 1.5 = 0.96 / 1.5 TOTAL SCORE: 5.95 / 10.0

Score: 5.95 - Good priority upgrade!

Why Logarithmic Scaling?

  1. Prevents outliers: 82 systems is NOT 16x better than 5 systems
  2. Diminishing returns: First few improvements matter most
  3. Predictable range: Every component capped at max points
  4. Fair comparison: No single component can dominate

Tooltip Information

Hover over any 1UP Score to see the detailed breakdown:

1UP Score (0-10): 5.9 Risk: 2.6 | Quality: 2.4 | Acq: 1.0 R1: 1.2/2.0 | R2: 0.9/2.0 | R3: 0.0/1.0 | R4: 0.5/0.5 Pop: 0.2 | Econ: 1.0 | Mine: 1.3 Systems in Bubble when Fort: 6
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