🎯 What is the Contested Systems Table?
This table shows all systems where multiple powers are competing for control during expansion phases. These systems are not yet controlled by anyone - they're up for grabs.
💡 Key Concept: Contested systems appear when your power (or an ally) attempts expansion into new territory. The power that dumps the most expansion merits wins control. Choose your battles wisely - not all expansions are worth fighting for!
Main Purpose:
- Prioritize which contested systems are worth fighting for (high ACQ scores)
- Identify low-value expansions that should be abandoned to save resources
- Track progress vs opposition to determine if you're winning or losing
- Find systems with mining/strategic value worth securing
📋 Column Breakdown
Understanding what each column tells you:
ACQ Score (0-10)
How valuable it is to acquire this system.
- 8-10: Excellent - Fight hard
- 6-8: Good - Worth contesting
- 4-6: Average - Situational
- 2-4: Below avg - Consider abandoning
- 0-2: Poor - Abandon/block
System Name
The contested star system name.
Shows who's competing (Your Power vs Opposition)
Economy
Primary economy type of the system:
- High Tech: Best (50 pts)
- Industrial: Excellent (40 pts)
- Military: Great (35 pts)
- Extraction/Refinery: Good (25-30 pts)
- Service/Agriculture/Tourism: Low (10-15 pts)
Rings
Resource rings available in the system:
P = Pristine Metallic (best mining)
M+ = Major Metallic
Metal = Metallic rings
Icy = Icy rings
Hotspots displayed directly (Platinum, Monazite, etc.)
Hotspots
Specific mining hotspots present:
- Platinum: High value mining
- Monazite: Rare material
- Alexandrite: Valuable mineral
- LTD: Low Temp Diamonds
Economy synergies give bonus points!
Rings in Range
Count of nearby ring-bearing systems within 15 LY.
Higher count means this system unlocks access to multiple mining areas if won.
Coverage
How many of your fortified/stronghold systems are within 15 LY.
- High: Secure acquisition, easy to support
- Low: Exposed position, hard to defend
- Zero: Isolated - may be snipe/block
Progress Bar
Visual representation of merit progress:
- Green side: Your merits
- Red side: Opposition merits
- Bar length: Distance to 100%
Longer bar = you're dominating. Shorter = losing.
Links
External tools:
- INARA: Full system details
- Update time: How fresh the data is
⚔️ How to Use This Table
1. Focus Resources on High-Value Targets
Sort by ACQ Score (descending) to see the best expansion opportunities:
- Score 8-10 (Green): Excellent targets - allocate maximum resources here
- Score 6-8 (Gold): Good targets - worth contesting if you have the CC
- Score 4-6 (Blue): Average - only pursue if other priorities are covered
- Score 2-4 (Orange): Below average - consider withdrawing to focus on better targets
- Score 0-2 (Red): Poor - abandon these, possibly opposition snipes/blocks
🎯 Winning Strategy: It's better to win 3 high-value systems than to lose 10 fights over mediocre systems. Concentrate your expansion merits on the best targets and abandon the rest!
2. Identify and Abandon Bad Expansions
Sort by ACQ Score (ascending) to find systems to abandon:
- Low scores + Isolated (0 coverage): Likely opposition snipes to waste your resources - abandon immediately
- Low quality + High cost: Not worth the CP investment - let them go
- Opposition blocks: Systems with zero coverage deep in enemy territory - these are traps
⚠️ Trap Warning: Opposition often snipes low-value isolated systems to drain your expansion merits. Don't fall for it! Check ACQ scores and abandon snipes to concentrate on quality expansions.
3. Monitor Progress to Predict Outcomes
Check the Progress Bar to see who's winning each contest:
- Green dominating (60%+): You're likely to win - maintain pressure
- Close contest (45-55%): Could go either way - add merits if high value
- Red dominating (60%+): Opposition winning - consider withdrawing unless critical
- Updates over time: Compare snapshots to see momentum shifts
4. Find Strategic Mining Systems
Filter by Rings and Hotspots to identify mining opportunities:
- Pristine Metallic + Platinum hotspots: Prime mining territory
- Monazite + Refinery economy: Synergy bonus (+25 points) - excellent target
- High "Rings in Range": Gateway to mining cluster - win this to access many ring systems
5. Assess Defensive Viability
Sort by Coverage to see how defensible each system is:
- High coverage (3-5+): System is well-supported, easy to defend after winning
- Medium coverage (1-2): Some support, but may need future fortifications nearby
- Zero coverage: Isolated systems - even if won, they'll be hard to keep and vulnerable to undermining
💡 Long-term Thinking: Winning a system is just the first step. If it has zero coverage, you'll need to fortify nearby systems to support it, or it will be perpetually undermined. Factor in future defensive costs!
🎓 Understanding the ACQ Score
The ACQ Score for contested systems considers four factors:
Quality (40% weight - most important!)
- Population (0-50 pts):
- <100k = 0 points (tiny outposts)
- 500k = 7 points (small stations)
- 1M = 10 points (medium stations)
- 100M = 30 points (large stations)
- 1B+ = 40-50 points (major population centers)
- Economy (0-50 pts):
- High Tech = 50 pts (best)
- Industrial = 40 pts
- Military = 35 pts
- Extraction/Refinery = 25-30 pts
- Service/Agriculture = 10-15 pts
- Mining (0-100 pts): (Base Ring + Hotspots) × Reserve Multiplier
- Base Metallic Ring: 50 pts
- Platinum hotspot: +20 pts
- Monazite hotspot: +15 pts
- Reserve Multipliers: Pristine 2.0×, Major 1.0×, Common 0.5×, Depleted 0.1×
- Example: Pristine Metallic + Platinum = (50 + 20) × 2.0 = 140 (capped at 100)
- Economy synergies: +10 to +25 pts (e.g., Monazite + Refinery = +25)
Acquisition Potential (25% weight)
- Number of quality systems within 15 LY that could be exploited
- Systems that open up new territory score higher (gateway systems)
- Considers total quality of nearby systems, not just count
Coverage (20% weight)
- How many fortified/stronghold systems are nearby to support this acquisition
- Formula: Strongholds × 0.4 + Fortified × 0.2
- 2-3 supporting systems reach maximum score
- Zero coverage significantly hurts the score (isolated expansion)
Progress (15% weight)
- Your current merit advantage over opposition
- Dominating (60%+ and 20% lead) = maximum points
- Winning = high points
- Close contest = medium points
- Losing badly = low points (consider abandoning)
💡 Score Philosophy: Quality is king (40% weight). A high-quality system with good support and expansion potential is worth 10 low-quality systems. The ACQ score guides you to fight for systems that strengthen your power long-term!
📊 Example Scenarios
Scenario 1: Perfect Acquisition Target
System: Example Prime
- ACQ Score: 9.3 (Excellent)
- Economy: High Tech
- Population: 500 million (high quality)
- Rings: Pristine Metallic with Platinum hotspots
- Coverage: 3 FT, 1 SH (well supported)
- Progress: 65% vs 30% (winning)
- Acquisition: 52 nearby quality systems
Action: ALL IN! This is a perfect expansion - high quality, well supported, opens up new territory, and you're already winning. Dump maximum expansion merits here to secure the win.
Scenario 2: Snipe/Block to Abandon
System: Example Snipe
- ACQ Score: 1.2 (Poor)
- Economy: Agriculture
- Population: 45,000 (tiny)
- Rings: None
- Coverage: 0 (isolated, 80 LY from nearest fortified)
- Progress: 20% vs 75% (opposition dominating)
- Acquisition: 2 low-quality systems nearby
Action: ABANDON IMMEDIATELY! This is a classic opposition snipe/block. They expanded to a worthless isolated system to drain your resources. Don't waste merits here - focus on quality targets instead.
Scenario 3: Strategic Mining Gateway
System: Example Gateway
- ACQ Score: 7.8 (Good)
- Economy: Refinery
- Population: 2 million
- Rings: Major Metallic with Monazite hotspots (+25 synergy!)
- Coverage: 2 FT (decent support)
- Progress: 52% vs 48% (close contest)
- Rings in Range: 18 (opens up mining cluster)
Action: Push hard to win! The Monazite + Refinery synergy makes this valuable, plus winning it unlocks 18 nearby ring systems. Close contest means a bit more effort can secure the win. Worth the investment!
Scenario 4: Average System - Situational Decision
System: Example Average
- ACQ Score: 5.4 (Average)
- Economy: Service
- Population: 10 million
- Rings: Icy (low value)
- Coverage: 4 FT (well supported)
- Progress: 55% vs 40% (slight lead)
- Acquisition: 15 systems nearby
Action: Situational. If CP is abundant and you have spare expansion merits, go ahead and secure it. If resources are tight, shift focus to higher-value targets (8+ scores). This system won't hurt or dramatically help your power.
🎯 Advanced Strategy Tips
1. Coordinate with Allies
- If both you and an ally are contesting the same system, check who has higher coverage/better support
- The power with better defensive position should win it
- Communication prevents wasted merits fighting each other
2. Timing Matters - Last-Minute Pushes
- Opposition may wait until late in the cycle to dump merits (hiding their intent)
- Check progress regularly in the final 24 hours
- Be ready to respond if opposition makes a late push on high-value targets
3. Consider Total Expansion Load
- Each expansion costs ~750,000 CP if won
- Winning 5 systems = 3.75M CP cost next cycle
- Make sure your treasury can handle it - better to win 3 quality systems than lose 5 mediocre ones to turmoil
4. Use ACQ Scores to Plan Prep Targets
- High ACQ systems (8-10) that you didn't win this cycle are great prep targets for next cycle
- Building fortification coverage near high-value expansion targets improves future ACQ scores
- Long-term: Use ACQ data to guide where you build your defensive network
🔍 Tooltips Available
Hover to reveal additional details:
- ACQ Score (hover): Shows full component breakdown including:
- Progress score
- Coverage score
- Quality breakdown (Population, Economy, Mining)
- Acquisition count and quality
- Copy button (hover): Click 📋 to copy system name to clipboard
Note: Ring details, hotspots, and exact merit counts are visible directly in the table columns - no hover required!